F.E.A.R. 2 Project Origin, video game: Hello darkness, my old (girl)friend

[english translation of: F.E.A.R. 2 Project Origin: Hallo Dunkelheit, meine alte Freundin]

It is not always easy to find a life partner who is tuned to the same wavelength. Especially not when you are constantly in a crisis situation. One day, Sergeant Michael Beckett sits comfortable in the emergency vehicle of his dark signal special unit and does not suspect that he will soon meet a secret admirer. However, the mysterious woman has a gloomy temper.

„Hello darkness, my old friend
I’ve come to talk with you again“

In Monolith Production’s scary follow-up, the ladies of creation are up to mischief and do not provide more empathy and unicorns. Genevieve Aristide is one of them. She is the president of the opaque Aracham Technology Corporation and in trouble with it´s board members. Therefore, Beckett and his squad get out of their armored car and should escort the idiosyncratic researcher to a designated location. Actually, he is even boyfriend material, because he is silent, dutiful and shoots everything on the screen, which stands between him and his goal. However, Aristide is not about flirting, but is looking for the space to avoid being lynched by the in-house security. The reason for the angry mob of clone mercenaries is her attitude towards Alma Wade. Alma is a special young woman who was encouraged by the ATC as a child to strengthen her telepathic powers. The word „encouraged“ in this case means just as affectionately as it does with a young genius who has to cram foreign languages ​​for 23 hours a day. In the course of these tests she got out of control and attacked the scientists with nightmare visions. The corporation responded immediately and barred the then little girl in an anti-paranormal tank underground. Bad enough that the emotional world of the growing Alma completely stunted there. She was also abused to give birth to two sons who should use their powers to control the shooting disposable tin cans of the ATC security forces with their thoughts. But now she is free and thirsting for revenge on the people who have brought her all the suffering. During her vendetta, however, she notices the special connection between her and protagonist Beckett and develops romantic feelings for him.
Another test for Beckett, because now he has to stand between the arrogant plans of Genevieve Aristide, a relentless army of replica fighters and the supernatural excesses of the psychotic Alma Wade. The latter appears to him depending on the state of her mind longing or wants to kill him. In addition, he feels somehow different since an incident during the rescue operation.

„Because a vision softly creeping
Left its seeds while I was sleeping
And the vision that was planted in my brain
Still remains
Within the sound of silence“

Killzone meets horror trip

For F.E.A.R. 2 Project Origin the player needs steady nerves. The horror shooter not only offers a lot of shoot-out, but is quintessentially thrilling. Repetitive jump scares are the only thing that should not be feared. The horror is creatively staged in each section. Although gore is offered in abundance, the developers created a nice balance between first-person shooter and horror trip. Monolith Studios thus offer a unique story that can be found somewhere between Killzone and Stephen Kings Carry.
Only the technology occasionally fails. Those who want to win in heated firefights should be high on scope, because the auto-aiming is so-so and splash damage does not exist. In addition, objects like to keep the player in place until Beckett can tear himself away. Pretty awkward when the enemy approaches.
In the end, however, these are no reasons not to test the F.E.A.R. spin-off.

For fans of the Killzone & Metro series

Studio: Monolith Productions
Publisher: Warner Bros., Interactive Entertainment
First published: 13th February 2009
Platform: Windows, Xbox 360, PS3
Genre: horror, first-person shooter
Game Mode: Single Player, Multiplayer (Online)
DLC: Reborn

Test device: PS3

Quoted text: The Sound of Silence by Simon & Garfunkel


© featured image: Monolith Productions, Warner Bros., Interactive Entertainment

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